![]() The other Elemental Lords watched from their corners, and grew jealous, each think that they should rule the center. While the other three bickered, Acwalander the Water King flooded the void with a vast sea. I, Corak the Mysterious, authored this history of the world called CRON.Īges ago, the four elemental lords convened the void that separated their domains. While in many ways Might and Magic II is a fancier version of the original, the improved graphics help greatly with navigation, and the interface added several functions that facilitated gameplay, such as a "delay" selector which allowed for faster or slower response times, and a spinning cursor when input was required (the lack of this in the original could be rather frustrating). ![]() The land of CRON is facing many problems brought on by the encroachment of Sheltem and once again the adventurers must travel through CRON, the four elemental planes and even through time to help Corak stop Sheltem from flinging CRON into its sun. After the events of Might and Magic I, the adventurers who helped Corak defeat Sheltem on VARN take the "Gates to Another World" located in VARN to the land of CRON.
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